Rugby Manager game
Posted: Wed Mar 25, 2020 10:47 am
I’ve played Football Manager for years and I’ve always wanted a rugby equivalent. Out of boredom, I was thinking about what the player ‘attributes’ would need to look like for rugby and it’s actually pretty tricky.
I came up with the following, but I’d be curious to get some input on what others think:
General (Backs and Forwards):
Pace
Acceleration
Agility
Stamina
Strength
Technique
Decisions
Leadership
Passing
Tackling
Ball Carrying*
Breakdown**
Ruck
Forwards:
Scrummaging
Lineout***
Breakdown
Maul
Backs:
Kicking from hand
Kicking at goal
Aerial****
There were a few areas I struggled with, hence the asterisks:
* In reality, a good carrier can mean a lot of different things, so it’s hard to capture in one attribute because a good tight carrier is different to someone hitting good lines a bit further out or a back with good footwork. I came to the conclusion that one carrying attribute is best, but would work in tandem with other stats like agility, pace, acceleration and strength. For example, a good heavy carrier in the forwards would probably have a combination of high scores for acceleration, strength and carrying while an outside back might have high scores for acceleration, pace and agility.
** This is hard to define, but by splitting out ruck and maul, I take breakdown to mostly mean turnovers. I’ve put this in the ‘general’ stats as some backs are very good over the ball.
*** Lineout was another tricky one. I thought one lineout stat would capture the hooker’s throwing and lock/back row jumpers’ ability. I wasn’t sure how to capture calling the lineout?
**** Aerial was the best word I could find to describe dealing with a high ball. Obviously I’d expect outside backs to score more highly in this area, but I’d say someone like Biggar is a good example of someone who would also score highly here.
In an ideal world, I’d have 15 attributes scored out of 20 for a total score out of 300 but I found it hard to do ...
Probably just a useless waste of brain space, but I found it interesting and would be keen to get people’s opinions and anything I’m missing.
I came up with the following, but I’d be curious to get some input on what others think:
General (Backs and Forwards):
Pace
Acceleration
Agility
Stamina
Strength
Technique
Decisions
Leadership
Passing
Tackling
Ball Carrying*
Breakdown**
Ruck
Forwards:
Scrummaging
Lineout***
Breakdown
Maul
Backs:
Kicking from hand
Kicking at goal
Aerial****
There were a few areas I struggled with, hence the asterisks:
* In reality, a good carrier can mean a lot of different things, so it’s hard to capture in one attribute because a good tight carrier is different to someone hitting good lines a bit further out or a back with good footwork. I came to the conclusion that one carrying attribute is best, but would work in tandem with other stats like agility, pace, acceleration and strength. For example, a good heavy carrier in the forwards would probably have a combination of high scores for acceleration, strength and carrying while an outside back might have high scores for acceleration, pace and agility.
** This is hard to define, but by splitting out ruck and maul, I take breakdown to mostly mean turnovers. I’ve put this in the ‘general’ stats as some backs are very good over the ball.
*** Lineout was another tricky one. I thought one lineout stat would capture the hooker’s throwing and lock/back row jumpers’ ability. I wasn’t sure how to capture calling the lineout?
**** Aerial was the best word I could find to describe dealing with a high ball. Obviously I’d expect outside backs to score more highly in this area, but I’d say someone like Biggar is a good example of someone who would also score highly here.
In an ideal world, I’d have 15 attributes scored out of 20 for a total score out of 300 but I found it hard to do ...
Probably just a useless waste of brain space, but I found it interesting and would be keen to get people’s opinions and anything I’m missing.